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Rev Age Author Path Log message Diff
1027 1532d 03h n4538-e1347 /Trunk/ Added evasion chance for nukes based on launch position - target distance (the closer the distance, the higher the evasion chance)
Attempt to fix bug with terraforming improvements (partially reverted changes from rev 213)
Fixed PBEM (partially reverted rev930)
1025 1539d 09h n4538-e1347 /Trunk/ Permanent alliance gameoption made visible again because it wasn't correctly being overridden by BUG option
Fixed units saved from drowning incorrectly being dropped on impassable tiles (for example mountains when mountains are not usable)
Improved alliance formation code
Text changes: 2 civs form an alliance, 3 civs a Pact, 4 civs a Union and more form a League
1023 1546d 03h n4538-e1347 /Trunk/ Temporarily removed new Free Trade Agreement code
Workers cannot be enslaved anymore ("free worker when enslaving" bug, they can still be captured)
Workers are tradeable again but option default off in BUG diplomacy menu
Religion spread/decay rates tweaked, slower spread before Middle Age, faster decay
Minimum city border option hidden and off by default
Permanent Alliance option hidden and off by default (but activable via BUG menu)
Early work on Permanent Alliances, now multi civs alliances can be signed (i.e. more than 2 civs in the same alliance)
1006 1703d 15h n4538-e1347 /Trunk/ Removed Single Currency UN Resolution (useless, there are no more Trade Routes in the mod)
Added Redevelopment as forced civic UN Resolution and boosted a bit Foreign Connectedness trade for Redevelopment
Free Trade (Open Markets) UN Resolution now grants +10% Foreign Connectedness commerce for every player
Fixed Embargo and Declare War Resolution
Fixed Enslavement causing slaves to appear on water tiles during amphibious attacks
Fixed foreign connectedness display instead of trade routes on trade icon in the score list
1005 1720d 05h n4538-e1347 /Trunk/ Fixed CTD caused by rev1004  
1004 1720d 06h n4538-e1347 /Trunk/ Restored Encyclopedia, Internet and Universal Translator ability to give free tech when tech is already known by respectively 5, 3 and 2 known civs; also reduced somewhat science bonus these projects had until now.
Air units cannot recon other civs territory anymore: recon is now only permitted when at war, when using open borders, with vassals, with spy planes.
997 1769d 11h n4538-e1347 /Trunk/ Fixed Mountain Leader Promotion (never worked until now)
Some OOS fixes imported from C2C mainly from rev 8605/8611/8623
New bFreeReligion tag for Free Church and Secular; temples can always be built provided your city has corresponding religion; for Monasteries and Cathedrals to be built you have to have corresponding religion as state religion, unless you're running Free Church or Secular. You can then switch out of that religion and buildings will still work, but you won't be able to build more of them
994 1822d 02h n4538-e1347 /Trunk/ Fixed enslavement when a naval battle is won (no worker spawned on sea)
Fixed unhappiness, now dependant not only on distance from capital but also on distance from government center (Summer palace, Versailles, Parliament)
991 1829d 17h n4538-e1347 /Trunk/ Fixed AI air units and nukes production (moved up in production function)
Boost for National wonders and Projects (AI was building too few of them)
Attempo to fix some starvation problem by moving up a check in production function
Contact Decay fix
Increased nukes production probability (AI wasn't building any)
Fixed CTD caused by MAD nukes when a city was razed
Increased AIweight for some NW
Reduced dirty power unhealthiness
983 1908d 03h n4538-e1347 /Trunk/ Introducing Enslavement for Slavery Civic: 10% chance to enslave a unit when winning a battle (slave is a worker)
Removed Inflation text from Financial Advisor (inflation has been removed ages ago)
AI is now building correctly First Nuclear Test, needed for nukes
Removed No Foreign Connectedness for most civics, mostly replaced with bonus/penalty for Domestic/Foreign Connectedness
Changed domestic/foreign income for some buildings (Port, Seaport, International Port, Toll House, Custom House, Feitoria, Paved Roads, Hotel, Vacation Resort, Artemis Temple, Adam Smith Trading Company, Global Stock Exchange, Free Port, East India Company, Pleistocene Park
Temporarily switched off some python files for pitboss games, I forgot in a previous commit
979 1923d 14h n4538-e1347 /Trunk/ Reverted and fixed changes in revision 972 about AI units healing; now AI units should be able to heal correctly without causing AI not to attack at all when at war
Partially merged PitBoss mod by Ramkhamhaeng/YggdrasiI: pitboss still doesn't work yet, but these changes should prevent Pitboss' "pause bug"
972 1955d 10h n4538-e1347 /Trunk/ [*]Average score calculation for Flexible Difficulty doesn't count small civs in later eras anymore if Revolution is ON (civs with 1 city after Medieval era) because it was throwing handicap calculation off balance
CTD fixed when using xUPT limit
Partially reverted rev953 changes by Afforess because they were causing AI not to attack at all when at war
Tweaked some revolution values, AI has predefined values now but you can manually select an offset for human players making revolutions for humans easier or harder
Scaled for gamespeed revolution Index and number of turns of disorder
Resized some units (carriers, fast battleship and nanite cloud)
Reduced a bit Ancient Era techs cost
953 2004d 22h afforess /Trunk/ Temporary fix for the AI not being able to heal correctly  
947 2008d 08h afforess /Trunk/ Fix CTD introduced in Rev946
Fix infinite loop in unit ai attack odds calculation
946 2008d 20h afforess /Trunk/ Changes to the internal data structures of Units, saves memory on unused arrays  
941 2011d 00h afforess /Trunk/ Add option to "Raze and Fortify Ruins"
Teach AI how to use Raze & Fortify Ruins
Improve AI raze logic slightly
Revert Conscription Civic back to Rev923 version
Fix bug where upgrading units with fractional XP did not preserve fraction of XP
912 2027d 22h afforess /Trunk/ Restore some mistakenly deleted text entries
Decrease Meteor event occurance weight
Separate BBAI logging into separate log file per team
Remove floating defenders cache, waste of memory
Turn off unit tendering contract system
Tweak Ai city defense behavior
Tone down AI resource claiming
Add logging for great commander AI decisions (which has only shown me how poorly the AI is with them...)
902 2034d 22h afforess /Trunk/ Reduce chances of Dark age from Volcano from 15% to 3%
Reduce maximum length of Dark Age
Add missing Dark Age artwork
Fix "Force Peace" Great Diplomat action in MP (hopefully, needs testing)
899 2041d 08h n4538-e1347 /Trunk/ Re-introducing Surround & Destroy option. Default is OFF  
893 2043d 16h afforess /Trunk/ Changed AI siege behavior, will attempt to group siege units more effectively, avoid leaving siege units anywhere in the open in enemy territory
Fix realistic timescales having improper tech costs when an non-Ancient-Era starting era is used.
Block AI ability to build units with AIWeight XML tag below -1000 (configurable via global define 'AI_WEIGHT_CAN_NOT_CONSTRUCT_FOR_AI_THRESHOLD')
Set Ram siege units to have AIWeight -1000
Prevent siege units from claiming territory
Allow AI stacks to engage other AI stacks directly with collateral damaging attacks, even when in enemy territory, when the AI stack is > 4 units in size. (Normally AI could only attack a stack to inflict collateral damage in friendly territory)
Minor Unit AI tweaks

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