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Rev Age Author Path Log message Diff
1038 1461d 11h n4538-e1347 /Trunk/ Fixed date when starting from advanced eras
Fixed CTD when using Flexible Difficulty starting from advanced eras
Fixed Realistic Timescale when starting from advanced eras
Early balancing work for advanced starts
 
1037 1464d 04h n4538-e1347 /Trunk/ Fixed text for civics/buildings
Slowed down research for barbarians, especially when using Raging Barbarians or Barbarian World
New tag ForbiddenCivic, currently used only for Liberal/Intolerant to make civics incompatible
 
1036 1468d 07h n4538-e1347 /Trunk/ Possible fix for OOS in Pitboss caused by Flexible AI Difficulty
Possible fix for OOS in Pitboss "AI Target City Value"
Added iStateReligionHealth tag and removed Health from Monasteries when using Church
Removed Inflation text from very old revisions
Changed text for Improvement growth rate
Fixed text for Village Hall line buildings displaying "stability in every city" instead of stability in the city where it's built, same for Tax Office
 
1035 1478d 16h n4538-e1347 /Trunk/ Reverted changes for "Memory Decay" OOS issue
Removed culture display on water in minimap
 
1034 1482d 13h n4538-e1347 /Trunk/ Rebalanced Religion Decay / Religion Spread when Multiple Religion Spread is active
Fixed Enslavement chance not being reset to 0 when switching out of Slavery civic
Probably fixed "First Strike" OOS in Multiplayer, caused by Great Commanders First Strike
Improved logging for "AI Safety" random roll, OOS might be caused by Terrain Damage BUG option
Probably fixed "Memory Decay" OOS in Multiplayer
Probably fixed "AI Promote" OOS in Multiplayer
Probably fixed some diplomacy caused frequent OOS in Multiplayer (it's more a workaround, the actual function causing OOS AI_getContactTimer
 
1033 1491d 16h n4538-e1347 /Trunk/ Slight adjustment to tech speed for huge maps
Initialized a bunch of variables in the dll, might help prevent OOS problems
 
1028 1524d 07h n4538-e1347 /Trunk/ Added some randomness when a volountary vassal can leave its master
Increased Religion Decay
Corrected text when a revolution spawns barbarians
Constructor Ships can't build jumplane anymore
Tunnel can be built with steel OR durasteel
Rebalancing research for Modern/Transhuman eras
Increased willingness to build National Wonders for AI
Oil Refinery, Steel Mill and Potter are now National Wonders producing 3 resources each (max 3 NW per civ)
No NW producing resources counts toward NW limit in a city anymore
Fixed Totestra mapscript, now it correctly places resources on peaks too if mountains are usable
 
1027 1532d 04h n4538-e1347 /Trunk/ Added evasion chance for nukes based on launch position - target distance (the closer the distance, the higher the evasion chance)
Attempt to fix bug with terraforming improvements (partially reverted changes from rev 213)
Fixed PBEM (partially reverted rev930)
 
1025 1539d 09h n4538-e1347 /Trunk/ Permanent alliance gameoption made visible again because it wasn't correctly being overridden by BUG option
Fixed units saved from drowning incorrectly being dropped on impassable tiles (for example mountains when mountains are not usable)
Improved alliance formation code
Text changes: 2 civs form an alliance, 3 civs a Pact, 4 civs a Union and more form a League
 
1023 1546d 04h n4538-e1347 /Trunk/ Temporarily removed new Free Trade Agreement code
Workers cannot be enslaved anymore ("free worker when enslaving" bug, they can still be captured)
Workers are tradeable again but option default off in BUG diplomacy menu
Religion spread/decay rates tweaked, slower spread before Middle Age, faster decay
Minimum city border option hidden and off by default
Permanent Alliance option hidden and off by default (but activable via BUG menu)
Early work on Permanent Alliances, now multi civs alliances can be signed (i.e. more than 2 civs in the same alliance)
 
1009 1663d 03h n4538-e1347 /Trunk/ Fixed CTD caused by rev1008  
1008 1664d 04h n4538-e1347 /Trunk/ Fixed Gold bug with Free Trade Agreement
Increased Animal spawn rate when Raging Barbarian is ON
Added code in tech help for Improvements upgrade/pillage
 
1007 1679d 10h n4538-e1347 /Trunk/ Fixed bug when trading workers loaded on a transport (not possible anymore, like for other units)
Signing a Trade Embargo against a target civ now prevents player too from trading with target civ
Free Trade Agreement now can be signed only with another single civ, allows to share all resources between civs
Getting Right of Passage is now easier than Open Borders
Made a bit easier to sign a Trade Embargo
 
1006 1703d 16h n4538-e1347 /Trunk/ Removed Single Currency UN Resolution (useless, there are no more Trade Routes in the mod)
Added Redevelopment as forced civic UN Resolution and boosted a bit Foreign Connectedness trade for Redevelopment
Free Trade (Open Markets) UN Resolution now grants +10% Foreign Connectedness commerce for every player
Fixed Embargo and Declare War Resolution
Fixed Enslavement causing slaves to appear on water tiles during amphibious attacks
Fixed foreign connectedness display instead of trade routes on trade icon in the score list
 
1005 1720d 05h n4538-e1347 /Trunk/ Fixed CTD caused by rev1004  
1004 1720d 07h n4538-e1347 /Trunk/ Restored Encyclopedia, Internet and Universal Translator ability to give free tech when tech is already known by respectively 5, 3 and 2 known civs; also reduced somewhat science bonus these projects had until now.
Air units cannot recon other civs territory anymore: recon is now only permitted when at war, when using open borders, with vassals, with spy planes.
 
1003 1738d 18h dbkblk /Trunk/ - Launcher updated to 1.23:
---> Fixed a bug that prevent to read the correct version number starting from revision 1000
- Updated translations
- Fix: RoM_Balanced.py was generating a python error
- Fix: Incorrect pathing behavior
 
1000 1745d 05h n4538-e1347 /Trunk/ Improved turn times compared to rev999
Fixed Capital Administration not working when no Larger Cities game option is selected
 
999 1748d 03h n4538-e1347 /Trunk/ Increased value of Piracy Promotion for AI
Fixed Capital Administration not properly replacing Metropolitan Administration (3rd ring of workable plots wasn't working)
Removed text referring to Master being "weak" when Vassal was breaking free, because it doesn't always depend on strenght
Fixed Foreign Advisor Info Screen displaying more civics categories if using Sogroon's Civic Reforms modmod (text to be fixed in modmod)
 
998 1761d 04h n4538-e1347 /Trunk/ Introduced new building tag bFreeFromStateReligion to make temples buildable without state religion (taking this part of the code out of the dll)
Fixed OCC requiring a minimum number of cities to construct some buildings (warhead factory, for example)
 

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