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Rev Age Author Path Log message Diff
1091 373d 05h n4538-e1347 /Trunk/ Fixed Flexible Difficulty/Flexible AI. Difficulty wasn't being changed properly and added some hint in the hover text for suggested frequency used for different gamespeeds. Also min and max AI difficulty can now be set via XML in A_New_Dawn_GlobalDefines.XML tags DEFAULT_FLEXIBLE_DIFFICULTY_AI_MIN_DIFFICULTY and DEFAULT_FLEXIBLE_DIFFICULTY_AI_MAX_DIFFICULTY  
1090 378d 20h n4538-e1347 /Trunk/ More valergrad fixes for recalculation
Fixed seized connectedness and connectedness calculation
1089 425d 20h n4538-e1347 /Trunk/ Rounded foreign/domestic connectedness fixed by valergrad
Fix by valergrad for Imperium Bug which caused science/gold/espionage sliders to move on their own
1088 429d 00h n4538-e1347 /Trunk/ bugfixes by valergrad ( about recalc and commerce and CvTextMgr in city screen
some tweak to foreign/domestic connection displayed in city screen
credits updated
1087 456d 02h n4538-e1347 /Trunk/ Fixed Updater/Launcher
Fixed a typo in EVENTS.xml
Fix for the positive health hoover\help text missing the religious building factor (thanks devolution)
Fix for an endless loop in single player (code from K-Mod, thanks devolution)
Attempt to fix an OOS issue in CvUnitAI, code partially merged from C2C
1086 503d 09h n4538-e1347 /Trunk/ Workaround (forced recalc) for multiple resources bug
Fixed OverrideResourceBuilding (thanks f1rpo)
1085 621d 10h n4538-e1347 /Trunk/ Reverted changes to OverrideResourceBuilding  
1084 622d 21h n4538-e1347 /Trunk/ Attempt to fix a problem with OverrideResourceBuilding
Fixed wrong dll revision number
1083 624d 22h n4538-e1347 /Trunk/ Fixed an infinte loop caused by recalc  
1082 876d 04h n4538-e1347 /Trunk/ Fixed health/unhealthiness caused by improvements
Animals spawn up to classical era
Reverted to previous version of the updater/launcher until the new one can be fixed
1078 1041d 20h n4538-e1347 /Trunk/ Fixed limit for supposedly single units (not scaled by mapsize)
New tag OverrideResourceBuilding, applied as an example to Fast Battleship; it allows units to be built where Omnifactory is present even if not all resources are available (for example if you remove Steel/Durasteel from Omnifactory production).
Fixed revision number
1077 1042d 23h n4538-e1347 /Trunk/ Fixed glitch in revolution code
Fixed wrong Connectedness tags in CivicInfos.xml
Added 3 new xml tags for train/contruct/create scaling by era
1074 1060d 23h n4538-e1347 /Trunk/ Workaround for 1-size city bug
Experimental 100-civs dll (not active)
1072 1087d 23h horseshoehermit /Trunk/ Attempt to placate the auto-updater  
1070 1102d 15h horseshoehermit /Trunk/Sources/ Bugfix: allow replacing improvements that share final upgrade  
1065 1464d 03h n4538-e1347 /Trunk/ Fixed TechYieldModifiers and TechYieldChanges code  
1064 1470d 21h n4538-e1347 /Trunk/ Added bNoPower tag for Power Plants and Candlemaker (prevents buildings from being built when there's a free clean power source like Fusion Plant, Three Gorges Dam or Unlimited Power event)
Tweaked revolution scale for empire size
1062 1478d 21h n4538-e1347 /Trunk/ Reverted rev1059 attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left, it was causing CTD
Some pitboss code
1061 1483d 20h n4538-e1347 /Trunk/ Fixed a bug in Movement Limits  
1060 1484d 00h n4538-e1347 /Trunk/ Fixed Movement Limits (was always ON when Terrain Damage is OFF)
Attempt to fix another Pitboss OOS

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