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1027 1532d 02h n4538-e1347 /Trunk/ Added evasion chance for nukes based on launch position - target distance (the closer the distance, the higher the evasion chance)
Attempt to fix bug with terraforming improvements (partially reverted changes from rev 213)
Fixed PBEM (partially reverted rev930)
1026 1533d 06h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1026

Tech Tree
Added tech: Synthetic Fibers (Modern Era, requires Manufacturing, leads to Composites, Fiber Optics)
Deleted techs: Biological Warfare, Aquaculture
Fixed icon for Civil Service with unfounded Shinto
Increased cost for Invention (out of line with tree placement)
Rearranged several Renaissance and Modern techs on F6 screen
Added Mass Media to prerequisites for Counterculture

Military Base gives XP to Recon units (Wheeled category removed)
Military Airbase reduced to +2 XP for Air/Helicopter units
Aerospace Complex reduced to +4 XP for Air units
Control Center gives no XP to Air units
Automated Defenses gives no XP to units; deals 40% damage to enemy units and requires defenses lowered to 1% to enter; replaces all Turret buildings
Ultimate Soldiers Trainer increased to +4 XP for Air units and replaces Flight Simulator, Holographic Flight Simulator
Removed Artist slot from Jewellery, Civilized Jewellers Store, Movie Theatre
Removed 1 Artist slot from Holotheatre
Added 1 Artist slot to Theatre, Design Studio
Removed Engineer slots from Construction Firm, Steel Mill
Removed free Engineer from Design Studio
Added 1 Engineer slot to Advanced Quality Control
Free Engineers from Industrial Park, Citycreche converted to Engineer slots
Removed Merchant slots from Food Processing Plant
Removed 1 Merchant slot from Supermarket
Free Merchants from Hotel, Vacation Resort, Hypermarket converted to Merchant slots
Removed Scientist slots from Museum, Biological Warfare Lab, Mech Assembly Plant
Added 1 Scientist slot to School
Added +1 gold production to Movie Theatre, Holotheatre
Security Bureau moved to Computers
Biological Warfare Lab moved to Antibiotics
Fish Farm moved to Vertical Farming and restored +1 food from River tiles
Mech Assembly Plant replaces Arsenal and adds +30% military production

Deleted Silk Farm; Silk bonuses moved to Plantation/Dome Farm

Artstyles merged: Aztec, Mesoamerican merged into South American
Removed unit categories: Biological Warfare (merged into Missile), Doomsday (merged into Missile), Dreadnought (merged into Tracked), Early Bombers (merged into Bombers), Early Fighters (merged into Jet Fighters and renamed Fighters), Stealth (split among Fighters, Bombers), Wheeled (split among Gunpowder, Recon, Siege)
Anti-Biological Warfare promotion renamed HAZMAT; gives -20% collateral damage, +10% vs. Missiles
Bazooka lost immunity to First Strikes, no longer requires Rocketry
Modern Infantry, Modern Paratrooper moved to Synthetic Fibers
Bolter Infantry no longer ignores building defense
Scout Mech added +3 gold/turn upkeep
Nanite Swarm added 35% bombard; Nanite Cloud added 50% bombard
Biological Warfare Missile strength increased to 60

Refined culture level reduced to 2 World Wonders
Secret Army Base moved to Microprocessor
Silk Road moved to Aristocracy + Calendar; removed 100% gold and happiness from Silk; added +1 gold from Caravanserai; added +1 commerce/3 connected foreign cities, max +15; added new ability: Builds Roads to connect building city with all owned sources of Silk; builds Roads to connect building city to Capital; builds Roads to connect Capital to visible tile on same continent with largest non-Barbarian city
Great Wall obsolete with Artillery
Alhambra never goes obsolete
Adam Smith's Trading Company removed limit on foreign commerce
Bolshoi removed Culture bonus to Theatre and increased culture bonus to Opera House to +3
Apothecaries Guild moved to Alchemy
Blacksmiths Guild moved to Armor Crafting
Burgerworld moved to Globalization
Emperors Clothing moved to Synthetic Fibers; corporation gives +2 gold and +1 culture per resource
Wonka Confectionaries moved to Mass Media
Missile projects redesigned; first project is SDI, requires Manhattan Project to have been built, 15% nuke intercept, no bonus with Aluminum; second project is Anti-Ballistic Missiles, requires Artificial Intelligence, cost 1900, +15% maintenance costs, 15% nuke intercept; third project is Anti-Ballistic Lasers, requires Quantum Computing, cost 2400, +15% maintenance costs, 20% nuke intercept; fourth project is Integrated Defenses, requires Terra Computer, cost 3000, +20% maintenance costs, 30% nuke intercept
Eden Project updated: many improvements will not trigger Forest growth
1025 1539d 07h n4538-e1347 /Trunk/ Permanent alliance gameoption made visible again because it wasn't correctly being overridden by BUG option
Fixed units saved from drowning incorrectly being dropped on impassable tiles (for example mountains when mountains are not usable)
Improved alliance formation code
Text changes: 2 civs form an alliance, 3 civs a Pact, 4 civs a Union and more form a League
1024 1545d 01h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1024:
Implemented changes for reining in land unit XP, multiple late-game changes

Deleted techs: Unmanned Air Vehicles, Powered Exoskeleton, Military Robotics
Automated Traffic tech renamed Automated Vehicles
Brain-Machine Interface requires Genetic Engineering (deleted Antibiotics)
Advanced Computers no longer requires Cloning
Biomaterials requires Genetic Engineering
Railgun requires Particle Physics + (Automated Vehicles OR Metamaterials)
Skyroads requires Stealth
Vertical Farming requires Ecological Engineering
Megacorporations requires Advanced Computers (deleted Mesh Networks)
Weather Control requires Planetary Economics
Artificial Life requires Nanomedicine
Nanomedicine has new icon (old Homo Superior icon)

Irrigation Canals upgrades to Hydroponic Farm; Hydroponic Farm yield increased to +7 food, Farmscraper increased by +3
Casino added +15% commerce with Power
Skyscraper upgrades to Arcology
Radar Station requires Power
MallWart store reduced to +5% food per resource
Anti-Missile Batteries moved to Machine Learning
Automated Defenses moved to Artificial Intelligence
Mech Assembly Plant moved to Automated Vehicles
Control Center moved to Automated Vehicles; requires Power and Computer Network
Mind-Control Center requires Power and Computer Network
Matter Decompiler replaces Recycling Center, add +1 happiness

National Mint deleted unnecessary help text
Pencillin added Python to trigger event when No Events option is on; promotion changed to Medic I
World Trade Center gives +10% gold in building city and -20% global maintenance instead of +10% gold all cities and 3 Gold resources
Woodstock added Python to trigger event when No Events option is on; culture increased to +3000
Burning Man reduced to +4 culture/specialist and removed +10% culture all cities
National Shield no longer replaces Arcology Shield

Deleted BigMcDowells, Bullseye corporations (and corporate stores and executives)

Unmanned Warfare moved to Machine Learning

Deleted unit: Global Hawk
Reduced XP for units in general: no XP from Feudal, Standing Army, Ultimate Soldiers corporation, Info Net; reduced Mercenaries to +2 XP, Vassalage to +3 XP, Volunteer Army to +3 XP; Bioenhancement Center gives +2 XP for Hi-Tech units only
Reduced XP for Land units: no XP from Arena; reduced Barracks to +2 XP for Melee and Recon, no XP for Mounted; reduced Archery Range to +2 XP for Archery units; reduced Garrison to +2 XP for Recon; reduced Aerospace Complex to +4 XP for Helicopter; Flight Simulator, Holographic Flight Simulator give no XP for Helicopter; Ultimate Soldiers Trainer reduced to +4 XP for Land units, replaces Combat Simulator, Holographic Combat Simulator; deleted Drill Yard
Power Armored Infantry moved to Automated Vehicles; upgrades to Assault Droid; added collateral damage (max 60%/6 units), ranged attack (range 1, accuracy 70%)
Walker Droid moved to Automated Vehicles; upgrades to Scout Mech; +25% city defense changed to +10% city attack
Assault Droid cost increased to 1300; strength increased to 150; added 1 first strike, 20% intercept, Blitz promotion; changed +25% city strength to +10% city attack
Nanite Swarm, Nanite Cloud reduced to 3 per civilization; removed all access to promotions except starting promotions; added flat movement, paradrop ability (range 20, 75% evade); Nanite Swarm increased to base strength 200, Nanite Cloud increased to base strength 400
Constructor Ship moved to Automated Vehicles
Littoral Combat Ship moved to Machine Learning
Stealth Submarine, Fusion Submarine removed evasion chance
Fusion Transport removed invisibility and interception chance; removed Invisibility tech requirement; added Can Only Defend
Modern Fighter moved to Machine Learning
Drone Bombers moved to Machine Learning
Smart Missile moved to Cybernetics
Small Diameter Bomb moved to Machine Learning

Added Build Espionage process (available at Paper)
Fixed help text for Overwhelm event (English only)
1023 1546d 01h n4538-e1347 /Trunk/ Temporarily removed new Free Trade Agreement code
Workers cannot be enslaved anymore ("free worker when enslaving" bug, they can still be captured)
Workers are tradeable again but option default off in BUG diplomacy menu
Religion spread/decay rates tweaked, slower spread before Middle Age, faster decay
Minimum city border option hidden and off by default
Permanent Alliance option hidden and off by default (but activable via BUG menu)
Early work on Permanent Alliances, now multi civs alliances can be signed (i.e. more than 2 civs in the same alliance)
1022 1549d 01h n4538-e1347 /Trunk/Rise of Mankind - A New Dawn/Assets/ Fixed text from "No Future Era" to "No Transhuman Era"
Workers are not tradeable anymore
Reduced enslavement rate from 10% to 3%
Rearranged techs costs from Industrial onwards to make them always increasing
1021 1558d 22h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1021:
Apollo Program project name changed to Space Program; does not require Space Race Victory to be enabled to be available
Hubble Space Telescope, International Space Station require Space Program built by player, not anyone (changed <AnyonePrereqProject> to <PrereqProject>); cost of both increased to 3200
New Apollo Program world project; requires Space Flight tech, Space Program project; base cost 3200; provides +2 happiness and +5% culture to all cities
Trade Route bonus deleted from Internet

Lowered Heroic Epic unit level requirement to 5
Omnifactory increased to +350% production and +50% commerce
Changed advisors for many technologies
Changed free Galley event to Ship Building
1020 1561d 02h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1020
Tech Tree changes
Deleted techs: Nanoelectronics, Smart Dust, Homo Superior
Renamed techs: Nanobotics to Nanomachines, Smart Drugs to Nanomedicine

Content moves for deleted techs
Regenerator to Nanomedicine
Nanite Lab to Nanomachines
Utility Fog to Nanomining
Nanite Defuser to Nanomachines
Nanite Spy moved to Nanomachines
ACV moved to Advanced Computers
ACV SAM moved to Advanced Computers
Super Soldier moved to Artificial Evolution
Nanoids promo moved to Nanomedicine
Power Source Upgrade MK 1 promo moved to Nanobotics
Sensors I promo moved to Cybernetics
SS Life Support moved to Organic Cities
SS Docking Bay moved to Space Colonies
Universal Translator moved to Quantum Computing
Great Prophet moved to Mind Uploading

Other building changes
Museum is +2 culture instead of +1/+10%
No GPP from Grove, Castle Garden, City Park, Paradise Garden, Art Gallery, Salon, Advanced Quality Control, Omnifactory
Art Gallery, Salon gives +10% culture instead of +4; requires Sculptor's Workshop, Artists Guild, Painter's Studio or Photographer's Studio; no Artist slot
Theatre only gives 1 happy/20% culture slider
Opera House increased to +5 culture and replaces Theatre
Movie Theatre adds +1 happiness, culture reduced to +4, removed free Celebrity
Red Curtains Theatre adds +1 happiness, removed free Celebrity
Holotheatre adds +1 happiness, culture reduced to +8, removed free Celebrity

Other changes
Fix off-by-one error in slave unit designator
Recalibrate movement rates for Railroad, Electric Railroad, Highway, Maglev; delete all movement bonuses from techs (upgrading handles this now)
1019 1565d 08h dbkblk /Trunk/ - Updated translations (no support for Estonian or Esperanto yet).  
1018 1569d 23h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1018

Deleted technologies: Tourism, Hypersonic Flight
Moved tricks from deleted techs: Vacation Resort (Jet Propulsion), Las Vegas Strip (Laser), Adventure Tours (Ecology), MileHigh Travels (Supersonic Flight), Dig Site bonus (Modern Seismology), Aurora Scramjet (Skyroads), Aerospace Complex (Orbital Flight)

Other Changes:
All Guilds and founding Halls (not Guild Hall civic building) obsolete with Corporation
Bug fix: TV Station properly replaces Press Agency
Bug fix: Worker units can build Dome Farms
Charles V can serve as Holy Roman, Dutch, or Spanish leader
Artwork: Several Mediterranean unit styles use definitions from other Med styles instead of generic
1017 1571d 11h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1017
Gene Manipulation -> Genetic Engineering
Cloning Laboratory -> Genetics Laboratory
Cloning Factory -> Cloning Tanks

Deleted techs: Biomaterials, Replacement Organs, Regenerative Medicine
Genetics moved to Biological Warfare + Ecology + Networking
Genetic Engineering moved to Genetics + Knowledge Management
Cloning moved to Transhuman; requires Genetic Engineering + Micromechanics
Cyberwarfare drops Nanotechnology requirement
Ecological Engineering requires Aquaculture
Great Engineer moved to Modern Seismology
(Added Organic Chemistry as prerequisite for Plastics; left out of previous changes)

Genetics Laboratory moved to Genetics tech; adds +8 science
Organ Bank is now a regular building, not a National Wonder; moved to Genetic Engineering; no GPP, requires Power, Hospital and Genetics Laboratory, cost lowered to 600, health bonus changed to city only
Biofuel Refinery moved to Genetic Engineering
First Cloned Mammal moved to Genetic Engineering
Cloning Tanks requires First Cloned Mammal
Longevity moved to Cloning
Regenerator moved to Nanobotics
Auxiliary Body Exchange, Body Exchange Clinic requires Cloning Tanks
Pleistocene Park, Dinosaur Park drop Genetics Laboratory in city requirement (require Cloning Tanks, which also requires Genetics Laboratory)
Improvement bonuses from Genetic Engineering and Biomaterials moved to Genetics

Automatons require Computer Network and Semiconductors resource instead of Cloning Tanks
Genetic Soldier moved to Cloning and requires Cloning Tanks
Super Soldier requires Cloning Tanks
1016 1574d 19h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1016
Rearrange some Industrial techs to prevent crossed arrows on F6 screen.
1015 1574d 20h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1015
Heavy revisions to Industrial Era tech tree.
Deleted techs: Thermodynamics, Machine Tools, Public Health, Agricultural Engineering, Refining, Labor Union, Repeating Weapons, Public Schooling, Mass Transit, Submarine Warfare, Modern Art, Armored Vehicles, Guerrilla Warfare, Naval Aviation, Advanced Rocketry (Rocketry moved to Modern Era)
Renamed techs: Marxism to Socialism, Amphibious Warfare to Combined Arms
Great Spy moved to Cyberwarfare; Great Merchant moved from Conglomerates to Applied Economics

Deleted units: Early Destroyer, Heavy Cruiser, Landing Ship Tank
Deleted Wonders: Modern Art Theatre, Rubber Plant
Buildings moved: Bauhaus School (Industrialism), Cannery (Steam Power), Cereal Mills (Organic Chemistry), Cement Mill (Assembly Line), Cristo Redentor (Propaganda), Drydock (Screw Propeller), Grain Silo (Biology), Gun Turret (Automatic Weapons), Ironworks (Steel), Labor Union (Socialism), Moonbeam Coffee (Counterculture), National Redoubt (Fascism), Oil Refinery (Combustion), Peace Movement (Socialism), Public Transportation (Automobile), Rubber Factory (Combustion; added Chemicals option), School (Psychology), Standard Ethanol (Plastics), Water Treatment Plant (Organic Chemistry), Welfare Office (Socialism)
Building change: Fertilizer Plant no longer requires Chemicals
Civics moved: Atheist (Psychology), Socialized (Socialism), Subsidized (Medicine)
Improvements moved: Well (Explosives), Highway (Mass Transit)
Improvement bonuses moved: Farm/Orchard/Plantation/Winery (Organic Chemistry), Camp (Automatic Weapons), Lumbermill (Logistics)
Units moved: Armored Car (Automobile), Carrier (Combined Arms), Destroyer (Automobile + Radio; has stats of Early Destroyer), Gatling Gun (Artillery), Howitzer (Combined Arms), Missile (Aviation), Paratrooper (Combined Arms), Submarine (Radio), Transport (Combined Arms; has stats of Landing Ship Tank)
Promotions moved: Trench I (Automatic Weapons), Sonar (Radar), Ambush I (Mechanized Warfare)

iTechCost in Civ4EraInfos.xml raised from 30 to 45 for Industrial Era; should make Industrial techs harder to research

Revolution changes:
Village Hall line and upgrades give +3 stability
Raised garrison cap to 15 (was 10)/20 (was 15)

Cathedrals now require appropriate Temple in city to build (was just counting Temples across civilization)
Fixed Provincial Hall art definition (was using Town Hall)
1014 1576d 22h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1014: Minor cosmetic changes.
Town Watch is renamed Watchtower (new name, button, building artwork)
Unit art changes:
Asian and Mongol Pikeman use UNIT_PIKEMAN_CHINA, not UNIT_PIKEMAN_ASIAN (UNIT_PIKEMAN_ASIAN is deleted)
Asian and Mongol Heavy Pikeman use UNIT_HEAVY_PIKEMAN_CHINA (was unassigned)
Asian and Mongol Elephant Rider use UNIT_WAR_ELEPHANT_ASIAN (was unassigned)
Mongol Heavy Swordsman uses UNIT_SWORDSMAN_CHINAHEAVY (was unassigned)
ART_DEF_UNIT_BATTLESHIP_YAMATO is properly assigned to UNIT_WW2_BATTLESHIP (current Battleship)
1013 1582d 10h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1013
Minor fixes:
* Hittites, Sumer use UNIT_ARTSTYLE_BABYLON
* Fix art definition for Capital Administration
* Destroyer defends first against Submarine, Attack Submarine
* Fix button for Buddhism
* Fix buttons for Magistrate, Great Diplomat specialists
* Japanese Yamato properly replaces Battleship, not Fast Battleship
1012 1584d 22h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1012: Fix incorrect buttons for Commander promotions  
1011 1585d 11h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1011: Fix error in art path for event images.  
1010 1585d 21h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1010

* All non-terrain graphics files reorganized into 3 FPK files: AND_Graphics.fpk, AND_Leaderheads.fpk, AND_Units.fpk
* All non-religion buttons organized into atlases to speed loading
* Duplicate icons have been replaced by unique icons
* Many unused art definitions deleted
* Deleted artstyles for Abyssinia (Ethiopia uses Africa style), Assyria (uses Babylon style), Celtic (uses English), Hittites (uses Middle East style), Holy Roman Empire (uses German style), Persia (uses Middle East style), Spain (uses European style)
* Mongol Javelin Thrower is now Javelineer, not Archer
* Added new model for Japanese Longbowman (should fix bug)
* Added African Adventurer
* Activated some unused art definitions

* Civic Buildings, Early Buildings, Expanded Castles, Guilds, Modern Corporations options are turned on by default, hidden, and have no effect on game play at all

* Deleted buildings: Boatyard, Paved Roads, Marina, Publishing House, Farmscraper II, Farmscraper III, Space Laboratory
* New buildings: Caravanserai (Classical Era), Railway Station (Industrial Era), TV Station (Modern Era), Surveillance Network (Modern Era), Transporter (Transhuman Era), Durasteel Plant (National Wonder, Transhuman Era)
* Renamed buildings: Farmscraper I to Farmscraper, Virtual Reality Theatre to Holotheatre, Cryogenic Prison to Cryoprison, National Courier System to Courier System, National TV Station to Broadcast Network
* Medical Clinic renamed Organ Bank and given new artwork
* Aerospace Complex 2 unhappiness with Pacifism
* AI Surveillance replaces Surveillance Network
* Bolshoi moved to Telegraph
* Broadcast Network requires 3 TV Station to build
* Bunker upgrades Castle/Star Fort; cost to 250, added +75% defense, -50% bombardment
* Castle no unhappiness with Pacifism
* Carthaginian Cothon is now Port replacement (was Harbor)
* Communication Tower moved to Networking, reduced to 2 Artist slots
* Computer Network moved to Fiber Optics
* Convention Center reduced to +25% commerce and add 1 Merchant slot
* Courier System moved from Animal Husbandry to Horseback Riding; obsolete with Telegraph
* Deep Space Research Lab moved to Space Stations and add 1 Scientist slot
* Farmscraper gives +4 food/additional +6 with Fertilizers
* Fisherman's Hut moved to Ship Building
* Food Processing Plant reduced to 1 Merchant slot
* Grain Silo gives +15% food with Fertilizers
* Graveyard no longer requires Masonry
* Great Firewall provides free Surveillance Network to all cities
* Grocer, Supermarket upgrade to Bullseye Store/MallWart Store
* Holographic Combat Simulator, Holographic Flight Simulator, Holotheatre moved to Holographics
* Hydroponic Farm requires Fertilizers
* J.S. Bach's Cathedral moved to Acoustics
* Lighthouse, Great Lighthouse moved to Ship Building
* MallWart store increased to +6% food per resource available
* Moai Statues moved to Sailing (keeps Sculpture requirement)
* Mobby Meats Store replaces Butchery
* Modern Art Theatre moved to Modern Art
* Myth of the Sea moved to Fishing
* Naval Academy gives no culture and requires Shipyard/Drydock/Naval Yard
* Network Node reduced to 3 Artist slots
* Neuschwanstein moved to Civil Engineering
* Opera House moved to Acoustics
* Polis Council cost reduced to 50
* Pont du Gard reduced to +1 area health, provides Fresh Water, +50% global production speed of Aqueduct
* Printing Press gives no espionage
* Public Transportation gives no commerce
* Rubber Factory gives flat 2 unhealth (was 1 unhealth/1 unhealth from Rubber)
* Scriptorium lowered to +1 culture
* Sculptor's Workshop obsolete with Assembly Line
* Shanty Town moved to Feudalism
* Shopping District, Mall reduced to 3 Merchant slots
* Shrine moved to Mysticism; requires Prophets or Divine Cult; provides +1 Priest slot; no other requirements or benefits
* Star Fort obsolete with Mechanized Warfare
* Theatre obsoletes at Networking
* Via Appia cost lowered to 400
* World News Network provides free TV Stations and requires TV Station in city

* Mercenaries moved to Metal Casting
* Paradise moved to Environmental Economics

* Bullseye moved to Consumerism
* MallWart moved to Conglomerates; increased to +2 food per resource
* Mapster moved to Networking
* Ultimate Soldiers benefits from Lead

* Deleted improvement: Treefarm
* New improvement: Dome Farm (Transhuman Era upgrade of Farm/Pasture/Plantation/Winery)
* Upgrade costs and times balanced
* Improvement yields adjusted for balance
* Fishing Boats requires Sailing
* Lumbermill, Orchard, Forest Preserve upgrade to Hybrid Forest
* Paved Roads can be built with Stone or Cement
* Highway can be built with Cement or Oil Products
* Maglev requires Copper or Aluminum
* Jumplane requires Semiconductors

* Commercial Satellites, Military Satellites added <bSpaceProgram> flag
* Deep Space Research Laboratory moved from Hubble Telescope to International Space Station
* Hubble Telescope gives +10% science in all cities
* Internet moved to Networking
* SS Cockpit moved to Holographics

* New resource: Durasteel (Transhuman Era; required for certain endgame buildings and units, can substitute for Steel or Aluminum in others)
* Fertilizer reduced to +1 health
* Lead reduced to 1 unhealth

* New techs: Acoustics (Renaissance Era), Holographics (Transhuman Era)
* Deleted techs: Romanticism, Realism, Computer Networks, Wearable Computers
* Renamed techs: Communication Networks to Networking, Democracy to Politics, Representative Democracy to Democracy
* Advisors changed for many techs
* Added help text for Animal Husbandry (can Plant Herd)
* Ship Building moved to Ancient Era; requires Sailing
* Trade on Coast moved to Ship Building
* Naval Warfare requires Ship Building + Archery
* Seafaring moved to Classical Era; requires Naval Warfare + Metal Casting + Trade
* Civil Service requires Politics instead of Mathematics
* Papacy requires Politics
* Agricultural Tools requires Stirrup
* Photography gives Great Artist to first discoverer
* Telegraph requires Acoustics
* Consumerism requires Plastics instead of Industrialism
* Electronics requires Radar instead of Radio
* Microprocessor requirements changed to Semiconductors + (Robotics OR Satellites)
* Networking requires Microprocessor
* Artificial Intelligence gives free tech to first discoverer
* Invisibility requires Holographics; moved up in Tech Tree

* Deleted units: Pack of Lions, Early Carrier, Submerged Town Platform
* New unit: EMP Infantry (Transhuman Era anti-vehicle unit)
* Lion strength raised to 2
* Spearman, Horseman do not require Hunting
* Deleted Vassalage civic option from Noble Knight
* Anti-Tank upgrades to EMP Infantry
* Anti-Air Halftrack moved to Aerodynamics; strength raised to 45
* SAM Infantry moved to Jet Propulsion; intercept lowered to 30%
* Main Battle Tank moved to Laser + Mechanized Warfare
* Mobile Artillery requires Steel
* Rocket Artillery requires Steel or Aluminum
* NLOS Cannon requires Aluminum or Nanotubes or Durasteel
* Special Infantry renamed to Bolter Infantry; moved to Railgun
* Work Boat moved to Sailing
* Galley moved to Ship Building
* Trireme, Siege Quinquireme moved to Seafaring
* Constructor Ship can build Submerged Town
* Early Destroyer added +50% vs. Submarine
* Missile Submarine, Stealth Submarine, Fusion Submarine deleted bonus vs. Submarine
* Carrier moved to Naval Aviation
* Supercarrier moved from Modern Warfare to Supersonic Flight (keeps Nuclear Power)
* Modern Fighter moved to Unmanned Air Vehicles
* Clerks Master can spread Artists Guild
* Great Diplomat can build UN Mission
* Deleted Animal units from all promotions
* Deleted Antitank Defense promotions
* Ambush promotions give equal bonus against Dreadnought units
* Amphibious promotion moved to Naval warfare
* Accuracy promotion requires Siege Warfare
* Land Warrior I promotion moved to Knowledge Management
* Fixed Maneuvering spelling error
* Piracy promotion moved to Seafaring
1009 1663d 01h n4538-e1347 /Trunk/ Fixed CTD caused by rev1008  
1008 1664d 02h n4538-e1347 /Trunk/ Fixed Gold bug with Free Trade Agreement
Increased Animal spawn rate when Raging Barbarian is ON
Added code in tech help for Improvements upgrade/pillage

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