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Rev Age Author Path Log message Diff
1091 141d 22h n4538-e1347 /Trunk/ Fixed Flexible Difficulty/Flexible AI. Difficulty wasn't being changed properly and added some hint in the hover text for suggested frequency used for different gamespeeds. Also min and max AI difficulty can now be set via XML in A_New_Dawn_GlobalDefines.XML tags DEFAULT_FLEXIBLE_DIFFICULTY_AI_MIN_DIFFICULTY and DEFAULT_FLEXIBLE_DIFFICULTY_AI_MAX_DIFFICULTY  
1090 147d 13h n4538-e1347 /Trunk/ More valergrad fixes for recalculation
Fixed seized connectedness and connectedness calculation
1089 194d 13h n4538-e1347 /Trunk/ Rounded foreign/domestic connectedness fixed by valergrad
Fix by valergrad for Imperium Bug which caused science/gold/espionage sliders to move on their own
1088 197d 16h n4538-e1347 /Trunk/ bugfixes by valergrad ( about recalc and commerce and CvTextMgr in city screen
some tweak to foreign/domestic connection displayed in city screen
credits updated
1087 224d 19h n4538-e1347 /Trunk/ Fixed Updater/Launcher
Fixed a typo in EVENTS.xml
Fix for the positive health hoover\help text missing the religious building factor (thanks devolution)
Fix for an endless loop in single player (code from K-Mod, thanks devolution)
Attempt to fix an OOS issue in CvUnitAI, code partially merged from C2C
1086 272d 02h n4538-e1347 /Trunk/ Workaround (forced recalc) for multiple resources bug
Fixed OverrideResourceBuilding (thanks f1rpo)
1085 390d 03h n4538-e1347 /Trunk/ Reverted changes to OverrideResourceBuilding  
1084 391d 14h n4538-e1347 /Trunk/ Attempt to fix a problem with OverrideResourceBuilding
Fixed wrong dll revision number
1083 393d 15h n4538-e1347 /Trunk/ Fixed an infinte loop caused by recalc  
1082 644d 21h n4538-e1347 /Trunk/ Fixed health/unhealthiness caused by improvements
Animals spawn up to classical era
Reverted to previous version of the updater/launcher until the new one can be fixed
1078 810d 12h n4538-e1347 /Trunk/ Fixed limit for supposedly single units (not scaled by mapsize)
New tag OverrideResourceBuilding, applied as an example to Fast Battleship; it allows units to be built where Omnifactory is present even if not all resources are available (for example if you remove Steel/Durasteel from Omnifactory production).
Fixed revision number
1077 811d 16h n4538-e1347 /Trunk/ Fixed glitch in revolution code
Fixed wrong Connectedness tags in CivicInfos.xml
Added 3 new xml tags for train/contruct/create scaling by era
1074 829d 16h n4538-e1347 /Trunk/ Workaround for 1-size city bug
Experimental 100-civs dll (not active)