Subversion Repositories RAND


Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
1083 153d 15h n4538-e1347 /Trunk/ Fixed an infinte loop caused by recalc  
1082 404d 20h n4538-e1347 /Trunk/ Fixed health/unhealthiness caused by improvements
Animals spawn up to classical era
Reverted to previous version of the updater/launcher until the new one can be fixed
1078 570d 12h n4538-e1347 /Trunk/ Fixed limit for supposedly single units (not scaled by mapsize)
New tag OverrideResourceBuilding, applied as an example to Fast Battleship; it allows units to be built where Omnifactory is present even if not all resources are available (for example if you remove Steel/Durasteel from Omnifactory production).
Fixed revision number
1077 571d 16h n4538-e1347 /Trunk/ Fixed glitch in revolution code
Fixed wrong Connectedness tags in CivicInfos.xml
Added 3 new xml tags for train/contruct/create scaling by era
1074 589d 15h n4538-e1347 /Trunk/ Workaround for 1-size city bug
Experimental 100-civs dll (not active)
1072 616d 15h horseshoehermit /Trunk/ Attempt to placate the auto-updater  
1071 619d 15h horseshoehermit /Trunk/Rise of Mankind - A New Dawn/Assets/ Add patch (rev 1070) to game folder  
1065 992d 20h n4538-e1347 /Trunk/ Fixed TechYieldModifiers and TechYieldChanges code  
1064 999d 13h n4538-e1347 /Trunk/ Added bNoPower tag for Power Plants and Candlemaker (prevents buildings from being built when there's a free clean power source like Fusion Plant, Three Gorges Dam or Unlimited Power event)
Tweaked revolution scale for empire size
1062 1007d 13h n4538-e1347 /Trunk/ Reverted rev1059 attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left, it was causing CTD
Some pitboss code
1061 1012d 12h n4538-e1347 /Trunk/ Fixed a bug in Movement Limits  
1060 1012d 16h n4538-e1347 /Trunk/ Fixed Movement Limits (was always ON when Terrain Damage is OFF)
Attempt to fix another Pitboss OOS
1059 1013d 16h n4538-e1347 /Trunk/ Attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left
Fixed bug in turkish translation script which prevents the installer to be compiled
1058 1014d 13h n4538-e1347 /Trunk/ Increased cost and reduced culture amount for Spread Culture espionage mission
New GameOption: Movement Limits, works with/without Terrain Damage, relative text files and RAND Concept entry
Fixed logic for Mountaineering tech value
Improved OOS logging for MP/Pitboss
Pitboss OOS/CTD fix (attempt)
1056 1027d 12h n4538-e1347 /Trunk/ Merged Pitboss Mod v7 by Ramkhamhaeng; pitboss will now only work using Pitboss Mod by Ramkhamhaeng
Fixed some OOS in Pitboss and network multiplayer
Improved logging for MP and Pitboss
Human vassals are forced to vote for their master in the same manner as AI vassals are (code by DarkLunaPhantom)
Meteor and Volcano dark age events are enabled only when Strategic Events is checked
Reduced number of turns in autoplay during a revolution in multiplayer games (32 turns on eternity, 4 turns on blitz)
Fixed color for unmet players in wonder tab
1054 1081d 12h n4538-e1347 /Trunk/ Fixed date displayed after 2200AD when reloading the game
Barbarians don't build trade caravans anymore
Increased barbarian activity, especially when using Raging Barbarians
Updated links for modmods in the launcher (removed More Dinosaurs and added Chronicles)
1052 1085d 12h n4538-e1347 /Trunk/ Increased units costs (x3) and decreased techs costs accordingly, also reworked AI production function accordingly
Removed tech trading if AI player has no cities
New Totestra map with Marshes included, thanks aggri1
Some gameoptions default changed
National Units scaled for gamespeed
RoM and AND concepts merged in civilopedia and removed some old RoM concepts
Merged Pitboss Mod v6 code but commented it out for the moment from dll; python not fully imported yet
Possible fix for Espionage screen bug
Possible OOS fixed
1050 1119d 16h n4538-e1347 /Trunk/ Reworking happiness for small cities
Removed pillaging cities for non land units, fixed 0 and lower city size when razing a city
1048 1136d 13h n4538-e1347 /Trunk/ Slowed down Barbarians research
Removed Raze and Fortify AI code
Reduced razing probability for AI
Reduced Espionage Costs for large empires (scaled by number of cities)
Reduced some Espionage Missions Cost
Fixed Resources requirements for Routes
Added text to pedia, AND Concepts explaining how Razing works
1045 1216d 18h n4538-e1347 /Trunk/ Attempt to improve OOS logging
Fixed text being displayed incorrectly when population is employed
Attempt to fix OOS caused by attitude caching
Attempt to fix OOS in diplomacy caused by a MemoryCount leftover
Fixed attitude being calculated for players and vassals at the same time
Dark age event (meteor/volcano) disabled in MP since it's causing a CTD

Show All