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Rev Age Author Path Log message Diff
1027 1532d 04h n4538-e1347 /Trunk/ Added evasion chance for nukes based on launch position - target distance (the closer the distance, the higher the evasion chance)
Attempt to fix bug with terraforming improvements (partially reverted changes from rev 213)
Fixed PBEM (partially reverted rev930)
1025 1539d 09h n4538-e1347 /Trunk/ Permanent alliance gameoption made visible again because it wasn't correctly being overridden by BUG option
Fixed units saved from drowning incorrectly being dropped on impassable tiles (for example mountains when mountains are not usable)
Improved alliance formation code
Text changes: 2 civs form an alliance, 3 civs a Pact, 4 civs a Union and more form a League
1023 1546d 03h n4538-e1347 /Trunk/ Temporarily removed new Free Trade Agreement code
Workers cannot be enslaved anymore ("free worker when enslaving" bug, they can still be captured)
Workers are tradeable again but option default off in BUG diplomacy menu
Religion spread/decay rates tweaked, slower spread before Middle Age, faster decay
Minimum city border option hidden and off by default
Permanent Alliance option hidden and off by default (but activable via BUG menu)
Early work on Permanent Alliances, now multi civs alliances can be signed (i.e. more than 2 civs in the same alliance)
1009 1663d 03h n4538-e1347 /Trunk/ Fixed CTD caused by rev1008  
1008 1664d 04h n4538-e1347 /Trunk/ Fixed Gold bug with Free Trade Agreement
Increased Animal spawn rate when Raging Barbarian is ON
Added code in tech help for Improvements upgrade/pillage
1007 1679d 09h n4538-e1347 /Trunk/ Fixed bug when trading workers loaded on a transport (not possible anymore, like for other units)
Signing a Trade Embargo against a target civ now prevents player too from trading with target civ
Free Trade Agreement now can be signed only with another single civ, allows to share all resources between civs
Getting Right of Passage is now easier than Open Borders
Made a bit easier to sign a Trade Embargo
1006 1703d 15h n4538-e1347 /Trunk/ Removed Single Currency UN Resolution (useless, there are no more Trade Routes in the mod)
Added Redevelopment as forced civic UN Resolution and boosted a bit Foreign Connectedness trade for Redevelopment
Free Trade (Open Markets) UN Resolution now grants +10% Foreign Connectedness commerce for every player
Fixed Embargo and Declare War Resolution
Fixed Enslavement causing slaves to appear on water tiles during amphibious attacks
Fixed foreign connectedness display instead of trade routes on trade icon in the score list
1005 1720d 05h n4538-e1347 /Trunk/ Fixed CTD caused by rev1004  
1004 1720d 07h n4538-e1347 /Trunk/ Restored Encyclopedia, Internet and Universal Translator ability to give free tech when tech is already known by respectively 5, 3 and 2 known civs; also reduced somewhat science bonus these projects had until now.
Air units cannot recon other civs territory anymore: recon is now only permitted when at war, when using open borders, with vassals, with spy planes.
1003 1738d 18h dbkblk /Trunk/ - Launcher updated to 1.23:
---> Fixed a bug that prevent to read the correct version number starting from revision 1000
- Updated translations
- Fix: was generating a python error
- Fix: Incorrect pathing behavior
1000 1745d 04h n4538-e1347 /Trunk/ Improved turn times compared to rev999
Fixed Capital Administration not working when no Larger Cities game option is selected
999 1748d 03h n4538-e1347 /Trunk/ Increased value of Piracy Promotion for AI
Fixed Capital Administration not properly replacing Metropolitan Administration (3rd ring of workable plots wasn't working)
Removed text referring to Master being "weak" when Vassal was breaking free, because it doesn't always depend on strenght
Fixed Foreign Advisor Info Screen displaying more civics categories if using Sogroon's Civic Reforms modmod (text to be fixed in modmod)
998 1761d 04h n4538-e1347 /Trunk/ Introduced new building tag bFreeFromStateReligion to make temples buildable without state religion (taking this part of the code out of the dll)
Fixed OCC requiring a minimum number of cities to construct some buildings (warhead factory, for example)
997 1769d 12h n4538-e1347 /Trunk/ Fixed Mountain Leader Promotion (never worked until now)
Some OOS fixes imported from C2C mainly from rev 8605/8611/8623
New bFreeReligion tag for Free Church and Secular; temples can always be built provided your city has corresponding religion; for Monasteries and Cathedrals to be built you have to have corresponding religion as state religion, unless you're running Free Church or Secular. You can then switch out of that religion and buildings will still work, but you won't be able to build more of them
996 1783d 06h n4538-e1347 /Trunk/ Slowed down a bit research when using Revolution
Voting popup for UN/AP now shows civ name next to leader name
995 1802d 06h n4538-e1347 /Trunk/ Boost Projects in later eras (modern/transhuman) when Mastery or Space Victory are active (especially spaceship and anti-ballistic projects)
Increased AIWeight for some military techs
Slowed down a bit Industrial/Modern eras
Temporarily removed Diplomatic Mission buildings as it might cause OOS problems in MP
994 1822d 03h n4538-e1347 /Trunk/ Fixed enslavement when a naval battle is won (no worker spawned on sea)
Fixed unhappiness, now dependant not only on distance from capital but also on distance from government center (Summer palace, Versailles, Parliament)
992 1824d 14h dbkblk /Trunk/ - The barbarian invasions update -

At the begining, you might think it is over. You won't survive. But. Where there is life, there is hope. Some civilizations have collapsed before, and you can survive. Just remember: they were here before you existed.

- Major overhaul of the raging barbarian (RB) option, standard option is mostly untouched.
- RB: Huge production boost (XML setting).
- RB: Increased spawn in the fog (XML setting).
- Attack bonus against barbarians have been rebalanced. From 40% to 5% bonus for the three harder difficulty levels. AI bonus have been slightly decreased.
- RB: Balanced city defense to be more offensive.
- RB: Greatly improved behavior. Barbarians will float into wild regions. If enough of them are in the region, they will try to gather to form a small army. Then, they can walk to overtake the nearest city OR gather even more to make a large barbarian invasion.
- RB: Increased probability for barbs to build a unit instead of a building.
- RB: Fix the flexible difficulty compatibility. RB isn't dependent of difficulty anymore (when disabled, it still works as before), only the bonus against them is variable.
- Enable city flip when a barbarian city revolts with no unit to protect it.
- Fix: Barbarians will also use city defense units to attack. Of course, they will leave a minimal defensive stack at home :)
- Fix: gSavedSigns was used before to be initialized.
991 1829d 17h n4538-e1347 /Trunk/ Fixed AI air units and nukes production (moved up in production function)
Boost for National wonders and Projects (AI was building too few of them)
Attempo to fix some starvation problem by moving up a check in production function
Contact Decay fix
Increased nukes production probability (AI wasn't building any)
Fixed CTD caused by MAD nukes when a city was razed
Increased AIweight for some NW
Reduced dirty power unhealthiness
989 1832d 15h dbkblk /Trunk/ - Added support for Ukrainian (more than 5% translated).
- Updated translations.
- Dev: Rewrited the documentation for the installer and the translation updater. Added the NSIS unicode setup.
- Dev: Improved the installer language updater to prevent it to use illegal characters.
- Dev: Renamed the installer helper tool "installer_lang_update.exe" to "script_translations.exe" to avoid the need of administrator privileges.
- Dev: Compressed tools using UPX.
- Launcher updated to 1.21:
---> Ukrainian support
---> Removed language percentage from menu. Check it directly on the translation page.
---> Fix: The dev tracker button cannot be checked.

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