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Rev Age Author Path Log message Diff
1091 33d 06h n4538-e1347 /Trunk/ Fixed Flexible Difficulty/Flexible AI. Difficulty wasn't being changed properly and added some hint in the hover text for suggested frequency used for different gamespeeds. Also min and max AI difficulty can now be set via XML in A_New_Dawn_GlobalDefines.XML tags DEFAULT_FLEXIBLE_DIFFICULTY_AI_MIN_DIFFICULTY and DEFAULT_FLEXIBLE_DIFFICULTY_AI_MAX_DIFFICULTY  
1090 38d 22h n4538-e1347 /Trunk/ More valergrad fixes for recalculation
Fixed seized connectedness and connectedness calculation
 
1089 85d 21h n4538-e1347 /Trunk/ Rounded foreign/domestic connectedness fixed by valergrad
Fix by valergrad for Imperium Bug which caused science/gold/espionage sliders to move on their own
 
1088 89d 01h n4538-e1347 /Trunk/ bugfixes by valergrad (https://forums.civfanatics.com/threads/and2-and-svn-bug-reports-a-new-dawn-2-only.474185/page-356#post-15725249) about recalc and commerce and CvTextMgr in city screen
some tweak to foreign/domestic connection displayed in city screen
credits updated
 
1087 116d 03h n4538-e1347 /Trunk/ Fixed Updater/Launcher
Fixed a typo in EVENTS.xml
Fix for the positive health hoover\help text missing the religious building factor (thanks devolution)
Fix for an endless loop in single player (code from K-Mod, thanks devolution)
Attempt to fix an OOS issue in CvUnitAI, code partially merged from C2C
 
1086 163d 10h n4538-e1347 /Trunk/ Workaround (forced recalc) for multiple resources bug
Fixed OverrideResourceBuilding (thanks f1rpo)
 
1085 281d 12h n4538-e1347 /Trunk/ Reverted changes to OverrideResourceBuilding  
1084 282d 22h n4538-e1347 /Trunk/ Attempt to fix a problem with OverrideResourceBuilding
Fixed wrong dll revision number
 
1083 285d 00h n4538-e1347 /Trunk/ Fixed an infinte loop caused by recalc  
1082 536d 05h n4538-e1347 /Trunk/ Fixed health/unhealthiness caused by improvements
Animals spawn up to classical era
Reverted to previous version of the updater/launcher until the new one can be fixed
 
1081 555d 16h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1081

Revolution changes:
Increased revolution index drop for putting down revolutions
Changed garrison formula to allow for less than 100% revolt protection
Moved 15% nationality modifier from Monarchy to Despotism
Secular/Personality Cult/Atheist have no base revIndex changes
Religion modifiers halved at Humanism and divided by 3 at Liberalism (was divided by 3 at Sci Method)

Terrain changes:
Neutralized Slimy Coast and Slimy Ocean; terrain values are same as Coast/Ocean, will not be spawned by nukes, deleted Sanitize Water ability

Quest and event changes:
Horse Whisperer requires Horseback Riding to trigger, halved Stables requirement, added 2-4 Horse sources requirement (depending on map size)
Classic Literature halved Libraries requirement, added Theatres requirement (equal to Libraries)
Master Blacksmith halved Forges requirement, added 3-10 metal sources requirement (depending on map size)
Sports League halved Arenas requirement, added Statue of Champion
Best Defense halved Castles requirement, added Forts in cultural borders requirement (equal to Castles)
Harbormaster requires at least one Seaport, switched Caravels requirement (equals default number of players) and Seaport requirement (half default number of players)
Alternative Energy requires at least one Coal Plant or Oil Plant to trigger, expires at beginning of Transhuman Era, and can give +10 gold to Solar Plants
Elite Swords can trigger on Heavy Swordmsan
Napalm applies promotion to all Bomber-combat class units

Fixed civics screen with Revolutions off
Fixed iConscription value for Spearmen UUs

Building changes
Beadmaker, Jewellery upgrade to Omnifactory
Granary, Grain Silo update to Farmscraper
Farmscraper loses +6 food from Fertilizers; adds +50% food kept, +4 health, +30% food from Fertilizers
Brothel obsolete with Androids
City Park cost increased to 200 and added +50% production with Fertilizers
School changed to +8 science and +1 happy/35% science
Stadium reduced to +4 happiness
Research Laboratory deleted space production
Food Processing Plant requires Grain Silo or Farmscraper
Network Node resource requirement changed to Microchips
Zero G Sports Arena reduced to +6 happiness
Arcology Shield deleted happiness
Starport added +25% space production
Transporter deleted space production bonus; commerce increased to +1/2 connected cities
All civic buildings require active civics
Plague Hospital upgrades to Hospital
Expressway upgrades to Transporter
Brewery, Glass Blower resource requirement changed to resource required in city vicinity
Radio Telescope dropped University requirement
Nano Research Department requires Research Laboratory
Greek Fire applies promotion to units that end turn in city

Tech quotes updated for Weaving, Canals, Mechanics, Divine Right, Flintlock, Naval Tactics, Grand War, Aerodynamics, Nuclear Power, Laser, Modern Warfare, Space Flight, Networking, Skyroads

Promotions:
Air promotions heavily simplified
Fighters and Bombers can get standard Combat promotions
Deleted Air-to-Air, Chaff, Extra Fuel Tank, Improved Radar, Low Altitude Maneuvers, Precision Bombing, Veteran Pilot
Torpedoes I simplified to +20% vs. Water units
Kamikaze simplified to +100% strength and no prerequisites
Ace Pilot simplified to Ace and only gives +50% XP
Top Gun Pilot simplified to Top Gun and only gives +50% XP
Napalm Bombs simplifed to Napalm; gives +10% bombard and only available through Events
Added promotions: Dogfight I-II-III (+20%/+25%/+30% vs. Fighters), Superiority I-II-III (+20%/+25%/+30% vs. Bombers), Strafe I-II-III (+20%/+25%/+30% vs. Land units), Torpedoes II-III (+25%/+30% vs. Water units), Evade I-II (+10%/+15% evasion)
Intercept promos give no combat bonus
 
1080 594d 23h dbkblk /Trunk/ - Updated translations.
- Launcher is now more customizable for modding (see launcher repository for details).
 
1079 669d 06h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1079
* Update CvTechChooser to handle "adjust research slider" unlock
* Update iConscription numbers; Archers and Longbowmen can be conscripted
* Hotkeys changes
 
1078 701d 21h n4538-e1347 /Trunk/ Fixed limit for supposedly single units (not scaled by mapsize)
New tag OverrideResourceBuilding, applied as an example to Fast Battleship; it allows units to be built where Omnifactory is present even if not all resources are available (for example if you remove Steel/Durasteel from Omnifactory production).
Fixed revision number
 
1077 703d 01h n4538-e1347 /Trunk/ Fixed glitch in revolution code
Fixed wrong Connectedness tags in CivicInfos.xml
Added 3 new xml tags for train/contruct/create scaling by era
 
1076 716d 20h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1076:
Quick building fixes
Deleted Currency requirement from Grocer (unnecessary)
Moved Tidal Power Plant to Ecological Engineering (supposed to be here, early in Transhuman Era)
 
1075 717d 18h vokarya /Trunk/Rise of Mankind - A New Dawn/Assets/ Rev 1075
Tech Tree
New techs: Community (Ancient Era), Rhetoric (Classical Era)
Renames: Mysticism -> Tradition, Woodworking -> Crafting
Deleted Caste System tech
Code of Laws tech moved to Ancient Era: now centerpiece of Ancient Era (Code of Laws' content moved to Rhetoric)
Many Ancient and Classical techs given new requirements
Weaving requires Agriculture or Animal Husbandry
The Wheel requires Animal Husbandry
Feudalism requires Stirrup
Mercantilism requires Political Philosophy
Great Engineer moved from Seismology to Robotics
Fusion requires Superstrong Alloys
Androids requires Automated Vehicles
Shielding requires Fusion

Bonuses/Improvements
All bonuses have a tech reveal (Fishing for Clams, Crab, Fish, Shrimp; Sailing for Pearls; Seafaring for Whale; Hunting for Fur, Ivory; Masonry for Salt; Fermentation for Coffee, Tea, Wine; Weaving for Cotton, Dye; Tradition for Incense; Herbalism for Sugar)
Build Path available at Stone Tools; build Road available at The Wheel
Jungle Camp +1 food from Herbalism made inherent
Glass obsoletes with Manufacturing; Paper obsoletes with Networking
Many buildings/units/Maglev given Durasteel option

Civics
Code of Laws is primary tech for early civics: Despotism, Caste, Conscription
Warrior Caste moved to Warfare
Nationalism deleted maintenance modifiers

Buildings
New buildings: Press Gang (new civic building for Conscription, Draft Office is civic building for Mobilization); Tidal Power Plant (clean power for any oceanic city, requires Environmental Economics); Geothermal Power Plant (clean power with no citizen requirement, requires Wireless Electricity and Geothermal Energy in vicinity)
Harbor line deleted commerce from resources
Slave Market changed to flat +3 gold instead of hammers and gold bonus
Apiary reduced to +1 commerce
Villa deleted employed citizen
Arsenal moved to Explosives; added Iron option
Crystal Palace provides 1 free global Specialist; no culture from Specialists; expires with Manufacturing

Units
Deleted tech requirements for Martial Arts, Transport I
Deleted many secondary tech requirements from units (tried to consolidate most units at just one tech requirement)
Slinger moved to Hunting and increased city defense to +50%
Javelineer moved to Crafting and added +50% vs mounted
Keshik is now a Rider replacement
Elephant Rider has no city attack bonus
War Elephant changed to base 9 Str, +3 with Siegecraft
Grenadier moved to Grand War
Light Cavalry moved to Military Science
Motorized Infantry requires Vulcanized Rubber
Carrier, Supercarrier, Fusion Carrier can only defend; removed coast attack and defense penalties
Helicopter, Gunship, Seaplane, Fighter, Early Bomber, Bomber require Aluminum or Steel
Stealth Bomber cannot Fighter Engage
Hybrid Gunship requires Aluminum or Durasteel
Bolter Infantry added +25% city defense; removed see invisible, Blitz promotion, bonus vs. gunpowder and tracked
Genetic Soldier starts with Heal and Mobility
Super Soldier requires Incubation Center; starts with Amphibious, March, Heal, Mobility
EMP Infantry removed Blitz promotion
Cyborg removed air range, ignore terrain movement costs, withdraw; requires Augmentation Center
Power Armored Infantry, Scout Mech, Assault Mech require Microchips
Aurora Scramjet, Orbital Bomber, Orbital Fighter are not invisible
Hacker can Steal Plans and Investigate City

Fixed art button problems for Hab Complex, Myth of the Sky; fixed problems with Formations module; fixed unit naming; edited revolution trigger for new religion civic and dynamic naming for Soviet Union
World size default playerse adjusted: Standard 10 -> 9; Large 15 -> 13; Giant 20 -> 21
 
1074 721d 00h n4538-e1347 /Trunk/ Workaround for 1-size city bug
Experimental 100-civs dll (not active)
 
1073 734d 02h horseshoehermit /Trunk/Rise of Mankind - A New Dawn/Assets/Python/Contrib/ manually set revision number for updater  
1072 748d 00h horseshoehermit /Trunk/ Attempt to placate the auto-updater  

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