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347 3943d 20h afforess /Trunk/ UU Balancing. Trait Balancing. Building Balancing. Fixed Revolutions issue where Civic effects were added backwards.  
344 3944d 23h afforess /Trunk/Example/ Schema Update.  
327 3947d 19h afforess /Trunk/ Updated Installer. Fixed Improvement Art Bug.  
292 3948d 22h afforess /Trunk/ Removed Green Facility, Waste Refinement, and Vertical Farm.  
279 3949d 22h afforess /Trunk/Example/ Schema Update.  
240 3978d 19h afforess /Trunk/ Added 3 New Intermediary Culture Levels for Realistic Culture Spread only. Improvement Balancing.  
238 3980d 00h afforess /Trunk/ Added PrereqOrGameSpeed to buildings. Added Modern Corporations and Guilds to the installer.  
232 3981d 14h afforess /Trunk/ Added AI for all 4 new civic tags. Added SpecialistYieldPercentChanges and SpecialistCommercePercentChanges for civics. Updated Schema's, Example/Example_CIV4CivicInfos.xml and DLL.  
231 3981d 19h afforess /Trunk/ Added ImprovementHappinessChanges and ImprovementHealthPercentChanges to Civics. Note: no AI yet.  
209 3985d 00h afforess /Trunk/ Masters Dojo replaces Training Dojo. City Park upgrade chain added.  
191 3990d 00h afforess /Trunk/Example/ Update Schema's  
187 4003d 12h afforess /Trunk/ Updated Unit Automations, Discouraged units from attacking when adjacent enemies are present, or odds are poor. Also added option for players to force Border Patrol units to stay inside borders. Updated Building Upgrades to be standalone, and moved it into it's own installer option. Tweaked Better RoM religion civics. Improved AI and added several new gameoptions.  
181 4012d 21h afforess /Trunk/ New Gameoptions, New Icons for Advanced Automations, Other changes detailed in todo list.  
178 4015d 18h afforess /Trunk/ Merged RoM 2.92, RevDCM 2.8. Fixed City Defense Automation.

Note to Modders: INSTALL OVER ROM 2.92, NOT 2.91!!
175 4016d 21h afforess /Trunk/ Finished Castle Improvements and Castle Improvements AI.  
174 4017d 20h afforess /Trunk/ Automate City Defense should work better now, with defenders attacking weak, nearby enemy units, then retreating back to the city. Dynamic Civ Names now properly works with Monarchy Civic. Seafaring Modmod moved into Better RoM. Better RoM Improvements now deal significantly more negative health effects, to balance against all the resources, and Trade Improvements no longer reduce food. Fixed a bug in the amount of food required for growth, with era scaling. Added Terrain Damage Modmod. -- Need to make optional.  
172 4018d 12h afforess /Trunk/ New Loading Changes allow AND to be loaded from the My Games Mod Folder, and work properly in Steam Installs. Added several new building tags for Killtech.  
170 4018d 17h afforess /Trunk/ Added a new Building XML tag, fixed bug with City Defense Automation, updated Killtech's Buildings to work standalone.  
169 4019d 03h afforess /Trunk/ Killtech's building upgrades and Os79's Better Units are included. 4 New Automation Types for Units -- Needs Significant Testing -- Needs New Icons. Improved Text for Buildings that speed up training units and for buildings that speed up building construction.  
165 4023d 14h afforess /Trunk/  

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